P2P

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Unreal Engine has a fundamentally different architecture for P2P multiplayer as opposed to dedicated server multiplayer which makes it more difficult to provide a high performance and competitive game environment in P2P. Generally P2P servers will not be able to support as many simultaneous players and it is recommended to run them at a lower FPS.

P2P multiplayer tends to be the most smooth when both the host and all clients are capped at 60FPS. Swordai will default players into these settings when they host or join a P2P game. You can change them in game but you will likely notice jitter when you run if you are playing at a significantly different FPS from the host. The jitter is just on movement, the combat animations will still be smooth. In general, you also want the person with the strongest machine to host the game as their computer will do the most work.