Combatants
Know your Enemy.
Players
Players do not currently choose their appearance, other than shirt color. Helmets are randomly assigned when joining the Entrance.
By default player shirts are white.
Players can use the /team (color) text command to change their shirt color. The current color options are Red, Green, and Blue.
Entrance Attendants
Entrance Attendants can be challenged to a duel in the top right of their interaction window. Their Rating indicates difficulty, the higher the harder.
Sword Supplicant
"I hope to join the sect some day, but I lack the skills needed to pass the Initiation Trial."
Challenge Rating: 1000
Sect Quartermaster
The Sect Quartermaster serves a few roles.
Vendor
As the primary vendor they sell:
- Tower Tokens - Required for entrance to the Tower. Basic for Map 1, Ice for Map 2.
- Swords - Miner's Sword for bonus ore gathering. Duelist's Blade as a step up from the Worn Blade.
- Flasks - Simple and Worn Flasks are available as low-tier starter options.
- Amulets - Initiate's Amulet provides a 50hp regenerating aura shield, dropped on death. Worn Amulet provides a 20hp regenerating aura shield, NOT dropped on death.
Quest Rewards
They provide Quest Rewards on the second tab of their interaction screen.
Market
They also provide the ability to anonymously trade raw materials with other players through the market.
Challenge Rating: 1200
Winning a duel unlocks the Duelist's Blade purchase in their Shop.
Technique Instructor
Note: Training Modules feature is not yet implemented.
Sells Training Modules that offer essence and item rewards when completed.
Challenge Rating: 1300
Arcanist
Vendor
As the alchemist vendor they sell:
- Alchemy Recipes - Purchased and learned at the Alchemist to unlock crafts at the Cauldron.
- Empty Bottles - Cost: 500 Essence - An ingredient used in Alchemy recipes.
- Greater Essence Crystals - Cost: 12 Lesser Essence Crystal - Requirements: 100 Soul Strength
- Superior Essence Crystals - Cost: 12 Greater Essence Crystal - Requirements: 200 Soul Strength
Challenge Rating: 1350
Core Disciple Roen
Roen is a confident disciple. He never backs down and rarely stops attacking.
Challenge Rating: 1500
Core Disciple Kyre
Kyre is a patient disciple. You can never quite know when he will release his swing.
Challenge Rating: 1500
Elder Xun
Xun is a master of swordsmanship. His fighting style is usually very neutral, but watch out for his combo parry.
Challenge Rating: 1600
Tower Enemies
A rogue's gallery of enemies you will encounter during a Tower climb. Ordered roughly by difficulty and order of appearance.
Map Level 1
Enemies FIRST encountered on Map Level 1.
Denizens
Aspiring Swordman
Othari Weakling
Othari Grunt
Fallen Recruit
Fallen Soldier
Fallen Guard
Enraged Soul
Lost Soul
Bosses
All Level 1 Bosses have an enclosed arena / room you drop into. Once you've dropped, winning the boss fight is the only way out or deeper.
Basalt Golem
To kill him you must mine all of his basalt ore. Strikes to the body do nothing.
Forgotten Knight
You can start a Lesser Essence Crystal infusion at the table BEFORE starting the fight if you hug the right wall.
Fallen Guard Captain
Retreating in a circle around the raised chests may provide a more opportunities to avoid hits if you need a reprieve from head-to-head combat.
Map Level 2
Enemies FIRST encountered on Map Level 2. Many enemies from Map Level 1 will also be found on Level 2.
Denizens
Cave Scavenger
Cave Stalker
Cave Stalkers appear suddenly when you are near their hiding spot. You will NOT SEE them ahead of time, LISTEN closely though.
Cave Dweller Elite
Lesser Ice Golem
Swing to hit the glowing core, which is exposed to different attack angles depending on the golem's attack stance.
Bosses
Ancient Soul
Ancient Ice Golem
Similar to the lesser, swing to hit the glowing core, which is exposed to different attack angles depending on the golem's attack stance. Unlike the lesser, this one will also block, which stacks a minor debuff on you.
Ice Wraith
Ice Wraith is the only Level 2 boss in an enclosed, inescapable room similar to Level 1.
Summons minions to join the fight!
Map Level 3
Enemies FIRST encountered on Map Level 3. No enemies from prior floors will be found on Level 3.
Denizens
Initiate Cultivator
Flame Acolyte
Reanimated Lizard
Bosses
Korgothok
Dropping into the pit does NOT require you to fight immediately as Korgothok is always faced away. You can open the gate to the right and leave the room without being attacked.
Look at the floor. There are four raised plates, two on each side, that activate the giant swinging axes built into the pit.
Note Korgothok's default position before you drop in. A death anywhere EXCEPT in front of his default position will allow you to respawn, drop back into his pit, loot your crystal, and re-equip your gear before continuing the fight.
Map Level 4
Enemies FIRST encountered on Map Level 4. The Initiate Cultivator and Flame Acolyte from Map Level 3 will also be found on Level 4.
Bosses
Puppeteer
Stepping on the raised platform starts the encounter and closes the entrance door.
The Puppeteer will animate some of statues around the platform one at a time for you to fight. Animation progresses on a timer, it does NOT wait for you to defeat the previous animated enemy.
Once you have defeated enough animated enemies, the Steel Puppet will step down to challenge you.
Defeating the Steel Puppet will cause the Puppeteer to finally step down and fight you herself.
End Boss
Opposite the Puppeteer's Throne Room is a stairwell leading to the final white portal to exit the Tower.
Next to the portal is the Portal Transformer. Paying
2,000 Essence and
1 Greater Essence Crystal cost will convert the portal from white to blue.
While blue, the portal will teleport you to the End Boss Arena instead of exiting the Tower. Upon entering the End Boss Arena you will be on a raised platform from which you can drop to engage the Final Boss.
The Final Boss is NOT MEANT TO BE DEFEATED!
WHEN YOU FAIL you will be teleported to the start of Map 4 with all of your loot/gear and the same Tower Time left as when you entered the Final Boss Arena.
The purpose of the Final Boss fight is to count damage done, AFTER breaking their aura shield, towards completion of the End Boss Quest.
An earlier version of an enemies list can be found on the Enemies page. Eventually, Enemies will be brought up to date and the individual enemy stat pages will be linked/incorporated here.


















